Anvils
Anvils no longer prevent you from combining items when they get "Too expensive!" However, "Too expensive!" will still appear on the anvil unless you install this mod.
Anvils support MiniMessage text formatting for item names.
Formatting
<color> <hex color>
Changes the color for next part of the text
<reset>
Close all currently open tags, resetting color/decoration/etc.
<bold> or <b>
Bold text
<italic> or <i>
Italic text
<underlined> or <u>
Underlined text
<strikethrough> or <st>
Underlined text
<obfuscated> or <obf>
Obfuscated text
Advanced formatting
<rainbow:[!][phase]>
<rainbow> <rainbow:!> <rainbow:2> <rainbow:!2>
! reverses the rainbow direction and phase shifts the rainbow starting point
<gradient:[color1]:[color...]>
<gradient:#ff0000:#00ff00>Example</gradient>
Transitions between colors.
<transition:[color1]:[color...]:[phase]>
<transition:#ffffff:#000000:0>Example</transition>
Transitions between colors. Similar to a gradient, but everything is the same color and the phase chooses that color
<font:[key]>
<font:alt>Example</font>
Allows to change the font of the text
<shadow:_colorNameOrHex_:[alpha_as_float]>
<shadow:aqua:0.5> <shadow:#55FF55>
Change your text shadow color and opacity
<sprite[:atlas]>
<sprite:blocks:block/stone>
Embeds a sprite icon from a specified texture atlas directly into your item name. The atlas parameter specifies the texture atlas to use (e.g., blocks, items), followed by the sprite path. This allows you to add visual icons alongside your text.
<head:name|uuid|texture[:outer_layer]>
My favorite dev is <head:9f55c7c9-fecb-4baa-a65d-da2bb0aabde1>.
Displays a player head in your item name. You can specify the player by their username, UUID, or custom texture value. The optional outer_layer parameter controls whether to show the second layer of the player skin (like hats or overlays).
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